Parasoul Renoir is part of the Skullgirls Vanilla 8 (the original cast of the game on first release, which also included Cerebella, Double, Filia, Ms. Fortune, Painwheel, Peacock, and Valentine). She is one of only two charge characters in the game, and like Chun-Li and Guile from Ultra Street Fighter 4, her learning curve is moderately high.
- Charging with her only takes about 1 second of real time (a mechanic adjustment that I feel Capcom should also make for future Street Fighter installments).
- If you’re used to charge buffering, you’ll be able to zone and combo better with her.
- Her damage output isn’t as great compared to the rushdown characters (e.g. Ms. Fortune), but she makes up for this by being dangerous from anywhere on the screen (long range, midrange, and close range).
- Like Chun-Li, her normals are really good. Midair HP is especially notable for starting offensives and crushing airdashes.
- Another nod to Chun-Li – a good number of Parasoul’s combos are very situational (affecting only certain characters, or becoming viable only from certain screen positions).
Parasoul Official Trailer
In terms of combo creation, as long as you’re used to planning the order in which your normals go in, you should be able to avoid heavy damage scaling on her multi-hitters.
Try out Parasoul in Skullgirls Encore! Here’s a comprehensive tutorial that I made.
Skullgirls Encore is one of the most beautifully-animated and mechanically-interesting 2D fighting games of this generation. Try it out, and discover what Parasoul is capable of!
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